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https://vanthelies.shoutwiki.com/wiki/Main_Page
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Main Page
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2012-11-29T00:15:04Z
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<big>Welcome to your new site!</big><br/>
This is your new site! Feel free to start editing right away!
f6aad8bc2928e71e9e507f8fe0955e0ab1782cc4
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1
2012-11-29T00:32:54Z
PtatozGunaPtate
3353926
Protected "[[Main Page]]": i know this is the VanTheLies wiki, but this is the main page! you cant vandalise that ([edit=sysop] (indefinite) [move=sysop] (indefinite))
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<big>Welcome to your new site!</big><br/>
This is your new site! Feel free to start editing right away!
f6aad8bc2928e71e9e507f8fe0955e0ab1782cc4
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12
2012-11-29T00:36:43Z
PtatozGunaPtate
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Welcome to the <strike>VanTheLies</strike> VANDALISE WIKI. <strike>Everything here is protected, so don't bother editing.</strike> VANDALISE THIS WIKI NOW
676db815ce733a433c9391deabc2d8823aebbbf2
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2013-01-31T21:18:31Z
PtatozGunaPtate
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HI :D
THIS WIKI BELIEVES IN [http://awa.shoutwiki.com/ THE ANTI WIKIA ALLIANCE] (FUCK WIKIA)
3ba79bcdbf8585c9f79c439f4bdb0732d490fa3f
User talk:PtatozGunaPtate
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2012-11-29T00:15:04Z
ShoutWiki
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Hi PtatozGunaPtate, thank you for choosing ShoutWiki to make your wiki.
We would suggest that you start your wiki off by doing these few basic things:
*Upload a logo. You can do this by uploading an image over [[:File:Wiki.png]]. (not available on some skins)
*Design your [[Main Page]]. The main page is likely the first thing users will see. It should be attractive and catch the eye.
*Start building content. All wikis need content to become the best they can be.
If you need help with making a logo, skin or favicon, please see [[s:w:logocreation|ShoutWiki's Logo Creation Wiki]].
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Thank you again for using ShoutWiki.
[[s:ShoutWiki Staff|ShoutWiki staff]] 00:15, 29 November 2012
e2f977db861c34259726c712eaff0f83c3b7e6ed
File:Wiki.png
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2012-11-29T00:23:08Z
PtatozGunaPtate
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wiki logo.
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:24:15Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": too huge
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:24:44Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": too small :l
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5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:25:23Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": i think i got it right this time
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:26:01Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": man i was so close
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5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:27:11Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": come on COME ON
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:27:49Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": finally
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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9
2012-11-29T00:28:03Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": Reverted to version as of 00:27, 29 November 2012
wikitext
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wiki logo.
5468259972afe53e3b45457da9c51cfe56d34e5c
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2012-11-29T00:28:46Z
PtatozGunaPtate
3353926
PtatozGunaPtate uploaded a new version of "[[File:Wiki.png]]": why did i revert it .-. im dumb
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5468259972afe53e3b45457da9c51cfe56d34e5c
Booty
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4
14
2012-11-29T00:44:52Z
PtatozGunaPtate
3353926
Created page with "The {{Nihongo|'''Nintendo DS'''|ニンテンドーDS|Nintendō DS|}}, is a dual-screen [[handheld game console]] developed and released by [[Nintendo]]. The device was the fir..."
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The {{Nihongo|'''Nintendo DS'''|ニンテンドーDS|Nintendō DS|}}, is a dual-screen [[handheld game console]] developed and released by [[Nintendo]]. The device was the first Nintendo game console to launch outside of [[Japan]] when it went on sale in [[North America]] on November 21, 2004. The DS, short for dual screen,<ref name="CNET review">{{cite web |url=http://reviews.cnet.com/consoles/nintendo-ds-electric-blue/4505-10109_7-31423831.html |title=Nintendo DS Review |publisher=CNET.com |date=November 8, 2004 |accessdate=October 9, 2012}}</ref> introduced distinctive new features to handheld gaming: an [[LCD]] screen working in tandem with a [[touchscreen]], a built-in [[microphone]], and support for [[wireless network|wireless connectivity]].<ref>{{cite web |url=http://www.darkain.com/nintendo_ds/nifi.php |archiveurl=http://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php|archivedate=2005-02-17 |title=Nintendo DS - WI-FI vs NI-FI |author=Darkain |date=2005-01-21|accessdate=2006-04-02}}</ref> Both screens are encompassed within a [[Flip (form)|clamshell]] design similar to the [[Game Boy Advance SP]]. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over [[Wi-Fi]] within a short range without the need to connect to an existing wireless network. Alternatively, they can interact online using the [[Nintendo Wi-Fi Connection]] service.
Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established the new handheld console as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the [[Nintendo DS Lite]], a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the [[Nintendo DSi]], another redesign with several hardware improvements and new features. As of September 30, 2012, all Nintendo DS models combined have sold 152.50 million units,<ref name="nintendosales"/> making it the best selling handheld game console to date, and the second [[List of best-selling game consoles|best selling video game console overall]] behind Sony's [[PlayStation 2]].
==BOOTY==
On November 13, 2003, Nintendo announced that they would be releasing a new game product in 2004. The company didn't provide many details, but stated it would not succeed the [[Game Boy Advance]] or [[GameCube]].<ref name="newconsole">{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|accessdate=2007-10-04|date=2003-11-13|publisher=IGN}}</ref> On January 20, 2004, the console was announced under the codename "Nintendo DS"<ref name=janpress>{{cite web|url=http://biz.yahoo.com/bw/040120/206239_1.html |archiveurl=http://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html |archivedate=2004-04-02 | title=Nintendo Announces Dual-Screened Portable Game System |date=2004-01-20 | accessdate=2007-07-10}}</ref> (which initially stood for Developer's System). Nintendo only released a few details at that time, saying that the console would have two separate, 3-inch [[Thin film transistor liquid crystal display|TFT LCD]] display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref>{{cite web|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archiveurl=http://web.archive.org/web/20070612012800/http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archivedate=2007-06-12 |date=2004-01-21|author=Billy Berghammer|accessdate=2007-07-10}}</ref> Nintendo president [[Satoru Iwata]] said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.<ref name="thirdpillar">{{cite web|url=http://www.n-sider.com/contentview.php?contentid=515|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=2004-03-01|accessdate=2007-10-04}}</ref> In March 2004, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref>{{cite web | title=More Nintendo DS (or Nitro?) specs leaked |url=http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archiveurl=http://web.archive.org/web/20101106073212/http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archivedate=2010-11-06 |date=2004-03-13 | author=Kavanagh, Rich | accessdate=2007-07-13}}</ref> In May 2004, the codename was changed back to "Nintendo DS" and the console was shown in prototype form at the [[Electronic Entertainment Expo]] (E3). All the features of the console were revealed by Nintendo at E3.<ref>{{cite news |title=Nintendo unveiling new portable | url=http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm |date=2004-05-05 | author=Kent, Steve | accessdate=2007-07-13 | work=USA Today}}</ref> On July 28, 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref>{{cite news |title=Nintendo keeps 'DS' codename, tweaks hardware | url=http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=2004-07-28 | accessdate=2007-07-13 | work=USA Today}}</ref>
===HUGE BOOTY===
{{See also|Nintendo DS launches}}
{{Merge from|Nintendo DS launch|date=October 2011}}
On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for [[United States dollar|US$]]149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html |last=Harris|first= Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2, 2004 in Japan (¥15000);<ref name="JAPprice">{{cite web|url=http://ds.ign.com/articles/554/554890p1.html|title=IGN: NDS Japanese Launch Details|accessdate=2008-12-27}}</ref> on February 24, 2005 in Australia ($199.95);<ref name="AUSprice">{{cite web|url=http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|title=PALGN: Australian DS Launch|accessdate=2008-12-27}}</ref> and on March 11, 2005 in Europe (£99.99/€149.99).<ref name="EURprice">{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|title=Nintendo claims most successful launch ever for DS in Australia|accessdate=2008-12-27}}</ref> The console was released in North America with a midnight launch event at Universal CityWalk EB Games in [[Los Angeles|Los Angeles, California]]. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref>{{cite web|title=NDS Launches in Japan|url=http://ds.ign.com/articles/569/569911p1.html|date=2004-12-01|author=Gantayat, Anoop|accessdate=2007-07-16}}</ref> Regarding the European launch, Nintendo President Satoru Iwata said:
<blockquote>Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.<ref name="iwata-ds-quote">{{cite web|url=http://www.ign.com/articles/2005/01/27/europe-ds-launch-title-details|title=Europe DS Launch Title Details|first=Craig|last= Harris|publisher=IGN|date=2007-01-27|accessdate=2007-10-04}}</ref></blockquote>
==GIGANTIC BOOTY.==
{{See also|Special versions of the Nintendo DS}}
[[Image:Nintendo-DS-Styli.jpg|thumb|Stylus for the DS Lite]]
The Nintendo DS design resembles that of the multi-screen games from the [[Game & Watch]] line, such as ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and ''[[Zelda Game & Watch|Zelda]]'', which was also made by Nintendo.
The lower display of the Nintendo DS is overlaid with a touchscreen designed to accept input from the included [[stylus (computing)|stylus]], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, [[PictoChat]], the [[stylus (computing)|stylus]] is used to write messages or to draw.
The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the [[Super Nintendo Entertainment System]] controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.
It also has [[stereophonic sound|stereo]] speakers providing [[virtual surround|virtual surround sound]] (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the [[Game Boy line]] of systems has only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including [[speech recognition]], chatting online between and during gameplay sessions, and [[minigame]]s that require the player to blow or shout into the microphone.
===THIS SECTION IS ABOUT BOOTY===
{| class="wikitable"
|-
! Mass !! Dimensions !! Display !! [[display resolution|Resolution]] !! CPU !! RAM !! Input !! Voltage !! Battery !! Storage !! Wireless connectivity
|-
| {{convert|275|g|oz|abbr=on}}
|| 148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in. × 3.33 in. × 1.13 in.)
|| Two [[thin film transistor liquid crystal display|TFT LCD]] screens:
{{convert|62|x|46|mm|in|abbr=on}}, {{convert|77|mm|in|abbr=on}} diagonal, 0.24 mm [[dot pitch]], [[List of monochrome and RGB palettes#18-bit RGB|18-bit depth]] (262,144 colors), 21 mm gap beetween screens (~92 lines)
|| 256 × 192 [[pixel]]s
|| Two [[ARM architecture|ARM]] processors:
*32 bit [[ARM9|ARM946E-S]] main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering
*32 bit [[ARM7]]TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
|| 4 MB (expandable via the Game Boy Advance slot, only officially used by the [[Nintendo DS Browser|Opera web browser]])
||
* Power button
* 8 digital buttons
* D-pad
* [[Resistive touchscreen]] (lower screen only)
* Microphone
|| 1.65 v
|| Rechargeable 850 mAh [[lithium-ion battery]].
|| 256 kB of serial flash memory
|| Built-in [[IEEE 802.11|802.11]] Wireless Network Connection ([[Wired Equivalent Privacy|WEP]] encryption support only)<ref>{{cite web |url=http://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp |title=Nintendo DS and Nintendo DS Lite - Wireless Router Information |publisher=Nintendo - Customer Service}}</ref>
|}
The system's [[3D computer graphics|3D]] hardware performs [[transform, clipping, and lighting|transform and lighting]], texture-coordinate transformation, [[texture mapping]], [[alpha compositing|alpha blending]], [[cel-shaded animation|cel shading]], and [[z-buffering]]; however, it uses point ([[nearest-neighbor interpolation|nearest neighbor]]) [[texture filtering]], leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.
The system has 656 kilobytes of video memory<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html|accessdate=2009-07-16}}</ref> and two [[2D computer graphics|2D]] engines (one per screen). These are similar to (but more powerful than) the [[Game Boy Advance]]'s single 2D engine; however, the cores are divided into the ''main core'' and ''sub core''. Only the main core is capable of vertex 3D rendering.
The Nintendo DS has compatibility with [[Wi-Fi]] ([[IEEE 802.11 (legacy mode)]]). Wi-Fi is used for accessing the [[Nintendo Wi-Fi Connection]], compete with other users playing the same Wi-Fi compatible game, PictoChat<ref>{{cite web|url=http://masscat.afraid.org/ninds/proto_info.php |archiveurl=http://web.archive.org/web/20090202194241/http://masscat.afraid.org/ninds/proto_info.php |archivedate=2009-02-02 |title=Nintendo DS ni-fi protocol information |publisher=Web.archive.org |date=2009-02-02 |accessdate=2012-09-11}}</ref> or with a special cartridge and RAM extension, browse the internet.
Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as ''[[Super Mario 64 DS]]''. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.
Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game that is being played and saves battery life by turning off the screens, speakers, the wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as ''[[Animal Crossing: Wild World]]'') also will not pause but the backlight, screens, and speakers will turn off. Additionaly, when saving the game in [[Pokémon Diamond and Pearl|''Pokémon Diamond'' and ''Pearl'']], ''[[Zoo Tycoon DS]]'', ''[[SimCity DS]]'', ''[[Tiger Woods PGA Tour]]'', ''[[Digimon World Dawn]]'', ''[[Mega Man Battle Network 5]]'', or ''[[The Legendary Starfy]]'', the DS will not go into sleep mode.
==THE PAGE STOPS HERE, BCUZ OF BOOTY==
098812c43bb5edc12bf879d3a495a9b4378152b9
15
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2012-11-29T00:45:37Z
PtatozGunaPtate
3353926
PtatozGunaPtate moved page [[Nintendo DS]] to [[Booty]]: booty
wikitext
text/x-wiki
The {{Nihongo|'''Nintendo DS'''|ニンテンドーDS|Nintendō DS|}}, is a dual-screen [[handheld game console]] developed and released by [[Nintendo]]. The device was the first Nintendo game console to launch outside of [[Japan]] when it went on sale in [[North America]] on November 21, 2004. The DS, short for dual screen,<ref name="CNET review">{{cite web |url=http://reviews.cnet.com/consoles/nintendo-ds-electric-blue/4505-10109_7-31423831.html |title=Nintendo DS Review |publisher=CNET.com |date=November 8, 2004 |accessdate=October 9, 2012}}</ref> introduced distinctive new features to handheld gaming: an [[LCD]] screen working in tandem with a [[touchscreen]], a built-in [[microphone]], and support for [[wireless network|wireless connectivity]].<ref>{{cite web |url=http://www.darkain.com/nintendo_ds/nifi.php |archiveurl=http://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php|archivedate=2005-02-17 |title=Nintendo DS - WI-FI vs NI-FI |author=Darkain |date=2005-01-21|accessdate=2006-04-02}}</ref> Both screens are encompassed within a [[Flip (form)|clamshell]] design similar to the [[Game Boy Advance SP]]. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over [[Wi-Fi]] within a short range without the need to connect to an existing wireless network. Alternatively, they can interact online using the [[Nintendo Wi-Fi Connection]] service.
Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established the new handheld console as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the [[Nintendo DS Lite]], a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the [[Nintendo DSi]], another redesign with several hardware improvements and new features. As of September 30, 2012, all Nintendo DS models combined have sold 152.50 million units,<ref name="nintendosales"/> making it the best selling handheld game console to date, and the second [[List of best-selling game consoles|best selling video game console overall]] behind Sony's [[PlayStation 2]].
==BOOTY==
On November 13, 2003, Nintendo announced that they would be releasing a new game product in 2004. The company didn't provide many details, but stated it would not succeed the [[Game Boy Advance]] or [[GameCube]].<ref name="newconsole">{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|accessdate=2007-10-04|date=2003-11-13|publisher=IGN}}</ref> On January 20, 2004, the console was announced under the codename "Nintendo DS"<ref name=janpress>{{cite web|url=http://biz.yahoo.com/bw/040120/206239_1.html |archiveurl=http://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html |archivedate=2004-04-02 | title=Nintendo Announces Dual-Screened Portable Game System |date=2004-01-20 | accessdate=2007-07-10}}</ref> (which initially stood for Developer's System). Nintendo only released a few details at that time, saying that the console would have two separate, 3-inch [[Thin film transistor liquid crystal display|TFT LCD]] display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref>{{cite web|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archiveurl=http://web.archive.org/web/20070612012800/http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archivedate=2007-06-12 |date=2004-01-21|author=Billy Berghammer|accessdate=2007-07-10}}</ref> Nintendo president [[Satoru Iwata]] said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.<ref name="thirdpillar">{{cite web|url=http://www.n-sider.com/contentview.php?contentid=515|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=2004-03-01|accessdate=2007-10-04}}</ref> In March 2004, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref>{{cite web | title=More Nintendo DS (or Nitro?) specs leaked |url=http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archiveurl=http://web.archive.org/web/20101106073212/http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archivedate=2010-11-06 |date=2004-03-13 | author=Kavanagh, Rich | accessdate=2007-07-13}}</ref> In May 2004, the codename was changed back to "Nintendo DS" and the console was shown in prototype form at the [[Electronic Entertainment Expo]] (E3). All the features of the console were revealed by Nintendo at E3.<ref>{{cite news |title=Nintendo unveiling new portable | url=http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm |date=2004-05-05 | author=Kent, Steve | accessdate=2007-07-13 | work=USA Today}}</ref> On July 28, 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref>{{cite news |title=Nintendo keeps 'DS' codename, tweaks hardware | url=http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=2004-07-28 | accessdate=2007-07-13 | work=USA Today}}</ref>
===HUGE BOOTY===
{{See also|Nintendo DS launches}}
{{Merge from|Nintendo DS launch|date=October 2011}}
On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for [[United States dollar|US$]]149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html |last=Harris|first= Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2, 2004 in Japan (¥15000);<ref name="JAPprice">{{cite web|url=http://ds.ign.com/articles/554/554890p1.html|title=IGN: NDS Japanese Launch Details|accessdate=2008-12-27}}</ref> on February 24, 2005 in Australia ($199.95);<ref name="AUSprice">{{cite web|url=http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|title=PALGN: Australian DS Launch|accessdate=2008-12-27}}</ref> and on March 11, 2005 in Europe (£99.99/€149.99).<ref name="EURprice">{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|title=Nintendo claims most successful launch ever for DS in Australia|accessdate=2008-12-27}}</ref> The console was released in North America with a midnight launch event at Universal CityWalk EB Games in [[Los Angeles|Los Angeles, California]]. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref>{{cite web|title=NDS Launches in Japan|url=http://ds.ign.com/articles/569/569911p1.html|date=2004-12-01|author=Gantayat, Anoop|accessdate=2007-07-16}}</ref> Regarding the European launch, Nintendo President Satoru Iwata said:
<blockquote>Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.<ref name="iwata-ds-quote">{{cite web|url=http://www.ign.com/articles/2005/01/27/europe-ds-launch-title-details|title=Europe DS Launch Title Details|first=Craig|last= Harris|publisher=IGN|date=2007-01-27|accessdate=2007-10-04}}</ref></blockquote>
==GIGANTIC BOOTY.==
{{See also|Special versions of the Nintendo DS}}
[[Image:Nintendo-DS-Styli.jpg|thumb|Stylus for the DS Lite]]
The Nintendo DS design resembles that of the multi-screen games from the [[Game & Watch]] line, such as ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and ''[[Zelda Game & Watch|Zelda]]'', which was also made by Nintendo.
The lower display of the Nintendo DS is overlaid with a touchscreen designed to accept input from the included [[stylus (computing)|stylus]], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, [[PictoChat]], the [[stylus (computing)|stylus]] is used to write messages or to draw.
The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the [[Super Nintendo Entertainment System]] controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.
It also has [[stereophonic sound|stereo]] speakers providing [[virtual surround|virtual surround sound]] (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the [[Game Boy line]] of systems has only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including [[speech recognition]], chatting online between and during gameplay sessions, and [[minigame]]s that require the player to blow or shout into the microphone.
===THIS SECTION IS ABOUT BOOTY===
{| class="wikitable"
|-
! Mass !! Dimensions !! Display !! [[display resolution|Resolution]] !! CPU !! RAM !! Input !! Voltage !! Battery !! Storage !! Wireless connectivity
|-
| {{convert|275|g|oz|abbr=on}}
|| 148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in. × 3.33 in. × 1.13 in.)
|| Two [[thin film transistor liquid crystal display|TFT LCD]] screens:
{{convert|62|x|46|mm|in|abbr=on}}, {{convert|77|mm|in|abbr=on}} diagonal, 0.24 mm [[dot pitch]], [[List of monochrome and RGB palettes#18-bit RGB|18-bit depth]] (262,144 colors), 21 mm gap beetween screens (~92 lines)
|| 256 × 192 [[pixel]]s
|| Two [[ARM architecture|ARM]] processors:
*32 bit [[ARM9|ARM946E-S]] main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering
*32 bit [[ARM7]]TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
|| 4 MB (expandable via the Game Boy Advance slot, only officially used by the [[Nintendo DS Browser|Opera web browser]])
||
* Power button
* 8 digital buttons
* D-pad
* [[Resistive touchscreen]] (lower screen only)
* Microphone
|| 1.65 v
|| Rechargeable 850 mAh [[lithium-ion battery]].
|| 256 kB of serial flash memory
|| Built-in [[IEEE 802.11|802.11]] Wireless Network Connection ([[Wired Equivalent Privacy|WEP]] encryption support only)<ref>{{cite web |url=http://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp |title=Nintendo DS and Nintendo DS Lite - Wireless Router Information |publisher=Nintendo - Customer Service}}</ref>
|}
The system's [[3D computer graphics|3D]] hardware performs [[transform, clipping, and lighting|transform and lighting]], texture-coordinate transformation, [[texture mapping]], [[alpha compositing|alpha blending]], [[cel-shaded animation|cel shading]], and [[z-buffering]]; however, it uses point ([[nearest-neighbor interpolation|nearest neighbor]]) [[texture filtering]], leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.
The system has 656 kilobytes of video memory<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html|accessdate=2009-07-16}}</ref> and two [[2D computer graphics|2D]] engines (one per screen). These are similar to (but more powerful than) the [[Game Boy Advance]]'s single 2D engine; however, the cores are divided into the ''main core'' and ''sub core''. Only the main core is capable of vertex 3D rendering.
The Nintendo DS has compatibility with [[Wi-Fi]] ([[IEEE 802.11 (legacy mode)]]). Wi-Fi is used for accessing the [[Nintendo Wi-Fi Connection]], compete with other users playing the same Wi-Fi compatible game, PictoChat<ref>{{cite web|url=http://masscat.afraid.org/ninds/proto_info.php |archiveurl=http://web.archive.org/web/20090202194241/http://masscat.afraid.org/ninds/proto_info.php |archivedate=2009-02-02 |title=Nintendo DS ni-fi protocol information |publisher=Web.archive.org |date=2009-02-02 |accessdate=2012-09-11}}</ref> or with a special cartridge and RAM extension, browse the internet.
Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as ''[[Super Mario 64 DS]]''. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.
Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game that is being played and saves battery life by turning off the screens, speakers, the wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as ''[[Animal Crossing: Wild World]]'') also will not pause but the backlight, screens, and speakers will turn off. Additionaly, when saving the game in [[Pokémon Diamond and Pearl|''Pokémon Diamond'' and ''Pearl'']], ''[[Zoo Tycoon DS]]'', ''[[SimCity DS]]'', ''[[Tiger Woods PGA Tour]]'', ''[[Digimon World Dawn]]'', ''[[Mega Man Battle Network 5]]'', or ''[[The Legendary Starfy]]'', the DS will not go into sleep mode.
==THE PAGE STOPS HERE, BCUZ OF BOOTY==
098812c43bb5edc12bf879d3a495a9b4378152b9
18
15
2012-11-29T00:48:19Z
PtatozGunaPtate
3353926
Protected "[[Booty]]": booty ([move=sysop] (indefinite))
wikitext
text/x-wiki
The {{Nihongo|'''Nintendo DS'''|ニンテンドーDS|Nintendō DS|}}, is a dual-screen [[handheld game console]] developed and released by [[Nintendo]]. The device was the first Nintendo game console to launch outside of [[Japan]] when it went on sale in [[North America]] on November 21, 2004. The DS, short for dual screen,<ref name="CNET review">{{cite web |url=http://reviews.cnet.com/consoles/nintendo-ds-electric-blue/4505-10109_7-31423831.html |title=Nintendo DS Review |publisher=CNET.com |date=November 8, 2004 |accessdate=October 9, 2012}}</ref> introduced distinctive new features to handheld gaming: an [[LCD]] screen working in tandem with a [[touchscreen]], a built-in [[microphone]], and support for [[wireless network|wireless connectivity]].<ref>{{cite web |url=http://www.darkain.com/nintendo_ds/nifi.php |archiveurl=http://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php|archivedate=2005-02-17 |title=Nintendo DS - WI-FI vs NI-FI |author=Darkain |date=2005-01-21|accessdate=2006-04-02}}</ref> Both screens are encompassed within a [[Flip (form)|clamshell]] design similar to the [[Game Boy Advance SP]]. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over [[Wi-Fi]] within a short range without the need to connect to an existing wireless network. Alternatively, they can interact online using the [[Nintendo Wi-Fi Connection]] service.
Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established the new handheld console as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the [[Nintendo DS Lite]], a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the [[Nintendo DSi]], another redesign with several hardware improvements and new features. As of September 30, 2012, all Nintendo DS models combined have sold 152.50 million units,<ref name="nintendosales"/> making it the best selling handheld game console to date, and the second [[List of best-selling game consoles|best selling video game console overall]] behind Sony's [[PlayStation 2]].
==BOOTY==
On November 13, 2003, Nintendo announced that they would be releasing a new game product in 2004. The company didn't provide many details, but stated it would not succeed the [[Game Boy Advance]] or [[GameCube]].<ref name="newconsole">{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|accessdate=2007-10-04|date=2003-11-13|publisher=IGN}}</ref> On January 20, 2004, the console was announced under the codename "Nintendo DS"<ref name=janpress>{{cite web|url=http://biz.yahoo.com/bw/040120/206239_1.html |archiveurl=http://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html |archivedate=2004-04-02 | title=Nintendo Announces Dual-Screened Portable Game System |date=2004-01-20 | accessdate=2007-07-10}}</ref> (which initially stood for Developer's System). Nintendo only released a few details at that time, saying that the console would have two separate, 3-inch [[Thin film transistor liquid crystal display|TFT LCD]] display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref>{{cite web|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archiveurl=http://web.archive.org/web/20070612012800/http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archivedate=2007-06-12 |date=2004-01-21|author=Billy Berghammer|accessdate=2007-07-10}}</ref> Nintendo president [[Satoru Iwata]] said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.<ref name="thirdpillar">{{cite web|url=http://www.n-sider.com/contentview.php?contentid=515|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=2004-03-01|accessdate=2007-10-04}}</ref> In March 2004, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref>{{cite web | title=More Nintendo DS (or Nitro?) specs leaked |url=http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archiveurl=http://web.archive.org/web/20101106073212/http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/ |archivedate=2010-11-06 |date=2004-03-13 | author=Kavanagh, Rich | accessdate=2007-07-13}}</ref> In May 2004, the codename was changed back to "Nintendo DS" and the console was shown in prototype form at the [[Electronic Entertainment Expo]] (E3). All the features of the console were revealed by Nintendo at E3.<ref>{{cite news |title=Nintendo unveiling new portable | url=http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm |date=2004-05-05 | author=Kent, Steve | accessdate=2007-07-13 | work=USA Today}}</ref> On July 28, 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref>{{cite news |title=Nintendo keeps 'DS' codename, tweaks hardware | url=http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=2004-07-28 | accessdate=2007-07-13 | work=USA Today}}</ref>
===HUGE BOOTY===
{{See also|Nintendo DS launches}}
{{Merge from|Nintendo DS launch|date=October 2011}}
On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for [[United States dollar|US$]]149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html |last=Harris|first= Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2, 2004 in Japan (¥15000);<ref name="JAPprice">{{cite web|url=http://ds.ign.com/articles/554/554890p1.html|title=IGN: NDS Japanese Launch Details|accessdate=2008-12-27}}</ref> on February 24, 2005 in Australia ($199.95);<ref name="AUSprice">{{cite web|url=http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|title=PALGN: Australian DS Launch|accessdate=2008-12-27}}</ref> and on March 11, 2005 in Europe (£99.99/€149.99).<ref name="EURprice">{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|title=Nintendo claims most successful launch ever for DS in Australia|accessdate=2008-12-27}}</ref> The console was released in North America with a midnight launch event at Universal CityWalk EB Games in [[Los Angeles|Los Angeles, California]]. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref>{{cite web|title=NDS Launches in Japan|url=http://ds.ign.com/articles/569/569911p1.html|date=2004-12-01|author=Gantayat, Anoop|accessdate=2007-07-16}}</ref> Regarding the European launch, Nintendo President Satoru Iwata said:
<blockquote>Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.<ref name="iwata-ds-quote">{{cite web|url=http://www.ign.com/articles/2005/01/27/europe-ds-launch-title-details|title=Europe DS Launch Title Details|first=Craig|last= Harris|publisher=IGN|date=2007-01-27|accessdate=2007-10-04}}</ref></blockquote>
==GIGANTIC BOOTY.==
{{See also|Special versions of the Nintendo DS}}
[[Image:Nintendo-DS-Styli.jpg|thumb|Stylus for the DS Lite]]
The Nintendo DS design resembles that of the multi-screen games from the [[Game & Watch]] line, such as ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and ''[[Zelda Game & Watch|Zelda]]'', which was also made by Nintendo.
The lower display of the Nintendo DS is overlaid with a touchscreen designed to accept input from the included [[stylus (computing)|stylus]], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, [[PictoChat]], the [[stylus (computing)|stylus]] is used to write messages or to draw.
The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the [[Super Nintendo Entertainment System]] controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.
It also has [[stereophonic sound|stereo]] speakers providing [[virtual surround|virtual surround sound]] (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the [[Game Boy line]] of systems has only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including [[speech recognition]], chatting online between and during gameplay sessions, and [[minigame]]s that require the player to blow or shout into the microphone.
===THIS SECTION IS ABOUT BOOTY===
{| class="wikitable"
|-
! Mass !! Dimensions !! Display !! [[display resolution|Resolution]] !! CPU !! RAM !! Input !! Voltage !! Battery !! Storage !! Wireless connectivity
|-
| {{convert|275|g|oz|abbr=on}}
|| 148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in. × 3.33 in. × 1.13 in.)
|| Two [[thin film transistor liquid crystal display|TFT LCD]] screens:
{{convert|62|x|46|mm|in|abbr=on}}, {{convert|77|mm|in|abbr=on}} diagonal, 0.24 mm [[dot pitch]], [[List of monochrome and RGB palettes#18-bit RGB|18-bit depth]] (262,144 colors), 21 mm gap beetween screens (~92 lines)
|| 256 × 192 [[pixel]]s
|| Two [[ARM architecture|ARM]] processors:
*32 bit [[ARM9|ARM946E-S]] main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering
*32 bit [[ARM7]]TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
|| 4 MB (expandable via the Game Boy Advance slot, only officially used by the [[Nintendo DS Browser|Opera web browser]])
||
* Power button
* 8 digital buttons
* D-pad
* [[Resistive touchscreen]] (lower screen only)
* Microphone
|| 1.65 v
|| Rechargeable 850 mAh [[lithium-ion battery]].
|| 256 kB of serial flash memory
|| Built-in [[IEEE 802.11|802.11]] Wireless Network Connection ([[Wired Equivalent Privacy|WEP]] encryption support only)<ref>{{cite web |url=http://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp |title=Nintendo DS and Nintendo DS Lite - Wireless Router Information |publisher=Nintendo - Customer Service}}</ref>
|}
The system's [[3D computer graphics|3D]] hardware performs [[transform, clipping, and lighting|transform and lighting]], texture-coordinate transformation, [[texture mapping]], [[alpha compositing|alpha blending]], [[cel-shaded animation|cel shading]], and [[z-buffering]]; however, it uses point ([[nearest-neighbor interpolation|nearest neighbor]]) [[texture filtering]], leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.
The system has 656 kilobytes of video memory<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html|accessdate=2009-07-16}}</ref> and two [[2D computer graphics|2D]] engines (one per screen). These are similar to (but more powerful than) the [[Game Boy Advance]]'s single 2D engine; however, the cores are divided into the ''main core'' and ''sub core''. Only the main core is capable of vertex 3D rendering.
The Nintendo DS has compatibility with [[Wi-Fi]] ([[IEEE 802.11 (legacy mode)]]). Wi-Fi is used for accessing the [[Nintendo Wi-Fi Connection]], compete with other users playing the same Wi-Fi compatible game, PictoChat<ref>{{cite web|url=http://masscat.afraid.org/ninds/proto_info.php |archiveurl=http://web.archive.org/web/20090202194241/http://masscat.afraid.org/ninds/proto_info.php |archivedate=2009-02-02 |title=Nintendo DS ni-fi protocol information |publisher=Web.archive.org |date=2009-02-02 |accessdate=2012-09-11}}</ref> or with a special cartridge and RAM extension, browse the internet.
Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as ''[[Super Mario 64 DS]]''. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.
Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game that is being played and saves battery life by turning off the screens, speakers, the wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as ''[[Animal Crossing: Wild World]]'') also will not pause but the backlight, screens, and speakers will turn off. Additionaly, when saving the game in [[Pokémon Diamond and Pearl|''Pokémon Diamond'' and ''Pearl'']], ''[[Zoo Tycoon DS]]'', ''[[SimCity DS]]'', ''[[Tiger Woods PGA Tour]]'', ''[[Digimon World Dawn]]'', ''[[Mega Man Battle Network 5]]'', or ''[[The Legendary Starfy]]'', the DS will not go into sleep mode.
==THE PAGE STOPS HERE, BCUZ OF BOOTY==
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Nintendo DS
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PtatozGunaPtate moved page [[Nintendo DS]] to [[Booty]]: booty
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#REDIRECT [[Booty]]
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Created page with "** Excessive vandalism ** Excessive spamming ** Counter-productive edit warring ** High traffic page ** Noodle incident"
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** Excessive vandalism
** Excessive spamming
** Counter-productive edit warring
** High traffic page
** Noodle incident
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Created page with "*Common delete reasons ** Author request ** Copyright violation ** Vandalism ** Incident involving noodles ** Outright stupidity"
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*Common delete reasons
** Author request
** Copyright violation
** Vandalism
** Incident involving noodles
** Outright stupidity
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